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ANIMATOR by Mind Map: ANIMATOR

1. Fundamentals of Animation 2D

1.1. Basic Principle of Animation

1.1.1. SQUASH & STRETCH

1.1.2. ANTICIPATION

1.1.3. STAGING

1.1.4. STRAIGHT AHEAD & POSE TO POSE

1.1.5. FOLLOW THROUGH & OVERLAPPING

1.1.6. SLOW IN & SLOW OUT / EASY IN & EASY OUT

1.1.7. ARCS

1.1.8. SECONDARY ACTION

1.1.9. TIMING

1.1.10. EXAGGERATION

1.1.11. SOLID DRAWINGS

1.1.12. APPEAL

1.2. animator I want to learn from them

1.2.1. 1. UB IWERKS

2. Fundamentals of Animation 3D

3. Fundamentals of Physics and Movement

4. The basics of music

4.1. the Elements of Music

4.1.1. Beat and Meter

4.1.2. Dynamics

4.1.3. Harmony

4.1.4. Melody

4.1.5. Pitch

4.1.6. Rhythm

4.1.7. Tempo

4.1.8. Texture

4.1.9. Timbre

4.2. programs

4.2.1. cubase pro

5. The basics of character design

5.1. Shapes

5.2. PLAN1

5.2.1. Character Design Job

5.2.1.1. Schoolism

5.2.1.1.1. Disney

5.2.2. obby Chiu

5.3. how to know a character

6. Fundamentals of Art

6.1. Drawing Basics

6.1.1. Prospective

6.1.1.1. The basic

6.1.1.2. Advanced

6.1.2. Origin of Basic Drawing Materials

6.1.3. Gripping the Pencil

6.1.4. Basic Shapes & Forms

6.1.5. Shading

6.1.6. Texture

6.2. Basics of shadow and light

6.3. Understand Color

6.4. The most basic skill

6.4.1. identify edges

6.4.2. recognize spaces

6.4.3. calculate proportions and angles

6.4.4. judge light from shadow

6.4.5. the unconscious skill of "pulling it all together

6.5. The 5 Foundation Skills of Drawing

6.5.1. recognizing edges

6.5.2. recognizing non-object shapes or "spaces"

6.5.3. Recognizing Proportions, Perspective, Scale and Angles.

6.5.4. Judging Light and Dark

6.5.5. Putting it all Together

7. The Basics of Writing

8. Fundamentals of computer programs and programming

9. Languages

9.1. English

9.2. Itlya

9.3. العربية

10. Film Grammar

10.1. BASIC GRAMMAR OF FILM

10.1.1. SEQUENCE

10.1.1.1. Unity of Action

10.1.1.2. Unity of Purpose

10.1.2. SCENE

10.1.2.1. Scene Describes an Action that Takes Place in A Single Location and Continuous Time Screen Time = Dietetic Time

10.1.3. SHOT

10.1.3.1. A Single Continuous Recording Made by Camera

10.1.3.2. TYPE OF SHOTS

10.1.3.2.1. SHOT SCALE ( OR CAMERA DISTANCE)

10.1.3.2.2. DEPTH OF FIELD , CAMERA ANGLE , AND CAMERA MOVEMENTS

10.1.3.2.3. EDITING

10.1.3.3. 3 types of relationships between shots

10.1.3.3.1. 1. time relationships

10.1.3.3.2. 2.spatial relationships

10.1.3.3.3. thematic relationships

10.1.3.4. Basic functions

10.1.3.4.1. ensures continuity

10.1.3.4.2. organizes separate units into discourse

10.1.3.4.3. creates rhythm

10.1.4. FRAME

10.1.4.1. A Sing Still Image

10.2. website to help me

10.2.1. A Basic Grammar of Film

10.2.2. FILM GLOSSARY

10.3. videos learn

11. Anatomy

11.1. Human

11.1.1. Bone study

11.1.1.1. male

11.1.1.2. female

11.2. Animals

11.2.1. Bone study

11.2.1.1. Muscle

12. Fundamentals of Photography

13. STORY

13.1. EVERY FACE TELLS A STORY

14. economics-and-society

14.1. masterclass

14.1.1. PAUL KRUGMAN

15. GRAPHIC DESIGN

15.1. Basics of Graphic Design

15.1.1. areas of graphics design

15.1.2. Basic Principles of Design

15.1.2.1. Alignment

15.1.2.1.1. Symmetry

15.1.2.1.2. Asymmetry

15.1.2.2. Hierarchy

15.1.2.2.1. The 6 principles of visual hierarchy

15.1.2.2.2. better typographic hierarchy in web design

15.1.2.3. Contrast

15.1.2.4. Repetition

15.1.2.5. Proximity

15.1.2.6. Balance

15.1.2.7. Color

15.1.2.7.1. Color meanings and the art of using color psychology

15.1.2.8. Space

15.1.2.8.1. 10 ways to use space more effectively

15.1.2.8.2. The 5 rules of design composition and layout

15.1.2.8.3. Embracing space in interaction design

15.1.2.9. shapes

15.1.2.9.1. The meaning of logo shapes

15.1.2.10. Lines

15.1.3. Typography

15.1.3.1. typography principles creatively

15.1.3.1.1. Leading

15.1.3.1.2. Kerning

15.1.3.1.3. Tracking

15.1.3.1.4. Conclusion

15.1.3.2. How to master responsive typography

15.1.3.3. 14 typography crimes to stop committing

15.1.4. Texture

15.1.4.1. texture in graphic design

15.1.4.1.1. 1. Actual texture

15.1.4.1.2. 2. Texture in photographs

15.1.4.1.3. 3. Simulated texture

15.1.5. NOTE

15.1.5.1. There’s nothing “basic” about great design.

15.2. LOGO

15.2.1. The 3 Rules of Good Logo Design

15.2.1.1. 1.APPROPRIATE

15.2.1.2. 2.DISTINCTIVE

15.2.1.3. 3.SIMPLE