Input and Output Devices

Solve your problems or get new ideas with basic brainstorming

Get Started. It's Free
or sign up with your email address
Rocket clouds
Input and Output Devices by Mind Map: Input and Output Devices

1. Keyboard

1.1. Goals

1.1.1. Goal 1

1.1.2. Goal 2

1.2. Rules

1.2.1. Session Rule 1

1.2.2. Session Rule 2

1.2.3. Session Rule 2

1.3. Define Problems

1.4. Capture Ideas

1.5. Prioritize Ideas

1.6. Define Action Points

2. Ideas

2.1. Idea 1

2.1.1. Sub Idea 1

2.1.2. Sub Idea 2

2.2. Idea 2

2.3. Idea 3

2.4. Idea 4

3. Output Devices

3.1. Printers

3.1.1. Benefits

3.1.1.1. allows user to create a hard copy version of information

3.1.1.2. multiple computers can be connected to a single printer in a central location

3.1.2. Challenges

3.1.2.1. expensive to maintain

3.1.2.2. many repairs require a specialist, lengthy repair times

3.1.3. Application to Learning

3.1.3.1. allows educators to print handouts or crafts for students

3.1.3.2. allows educators to present a hard copy of the students' progress when talking with parents

3.2. Moniter

3.2.1. Benefits

3.2.1.1. visually transmits data

3.2.1.2. can be modified for impaired students

3.2.2. Challenges

3.2.2.1. screens are fragile and can be easily damaged

3.2.3. Application to Learning

3.2.3.1. allows students to further research topics discussed in class

3.2.3.2. allows educators to easily organized students' work and grades

4. Input Devices

4.1. Keyboards

4.1.1. Benefits

4.1.1.1. allows for easy data entry

4.1.1.2. can be used to teach letter recognition

4.1.2. Challenges

4.1.2.1. may become broken or dirty

4.1.2.2. small keys can be difficult for students with visually impaired to maneuver

4.1.3. Application to Learning

4.1.3.1. can be used to teach letter recognition

4.1.3.2. allows educators to share strategies and techniques with one another from far distances

4.2. Mouse

4.2.1. Benefits

4.2.1.1. allows the user better control over navigating through files

4.2.1.2. strengthens hand-eye coordination

4.2.2. Challenges

4.2.2.1. sensitive to liquids

4.2.2.2. can be easily lost or damaged

4.2.3. Application to Learning

4.2.3.1. strengthens hand-eye coordination

4.2.3.2. allows students to more easily, and independently, access programs