Lux

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Rocket clouds
Lux by Mind Map: Lux

1. Pre Game Preparation

1.1. Pre-Game Knowledge

1.1.1. Preparation - Itemization

1.1.1.1. What

1.1.1.1.1. vs AD

1.1.1.1.2. vs AP

1.1.1.1.3. Go Void staff earlier if needed

1.1.1.1.4. Buy an early sweepers to pick people off

1.1.2. Preparation - Runes

1.1.2.1. What

1.1.2.1.1. Magic Pen Reds

1.1.2.1.2. Health scaling yellows

1.1.2.1.3. Scaling CDR blues

1.1.2.1.4. Flat AP quints

1.1.3. Preparation - Masteries

1.1.3.1. What

1.1.3.1.1. 21/0/9

1.1.4. Preparation - Skill Priority and overall skill path

1.1.5. Preparation - Summoner Spells

1.1.5.1. What

1.1.5.1.1. Take teleport against non-assassin matchups - more of a confidence summoner spell

1.1.5.1.2. Take barrier for assassin matchups

1.2. Tips and Tricks

1.2.1. Q

1.2.1.1. Using .Q then Flash to decrease the time the enemy has to react

1.2.2. W

1.2.2.1. Using .W to get an assist when you're out of range for Mejai's

1.2.3. E

1.2.4. R

1.2.4.1. .R is only interrupted by death

1.3. Ability Combos

1.3.1. What

1.3.1.1. Optimal

1.3.1.1.1. Q Auto E ult auto

1.3.1.1.2. always Q auto E

1.3.2. .QER Combo

1.3.2.1. What

1.3.2.1.1. Always auto after Q and after R

1.3.3. .QE Combo

1.3.3.1. What

1.3.3.1.1. Always auto after Q and E

1.3.4. Knowing to avoid stacking your CC on .Q or .E with your .W shield

1.3.5. Activating .E before using .R

1.3.6. Kiting between each spell cast

1.3.7. Knowing when to auto weave

1.4. Utilizing Your Kit

1.4.1. PENDING: Q

1.4.1.1. Lining up your .Q to hit multiple targets

1.4.1.2. .Q hits targets right next to each other as well

1.4.1.3. Using your .Q to kite targets

1.4.1.4. Lining up .Q when targets are against a wall

1.4.1.5. Timing .Q to hit incoming targets

1.4.1.6. Leading your .Q based on distance

1.4.1.7. Using .Q while out of vision of the enemy team

1.4.1.8. Waiting for enemies to use dash abilities before shooting .Q

1.4.1.9. Using .Q on CC'd target and making sure not to stack it

1.4.1.10. Mind Games - Using your W to bait out dash abilities

1.4.2. PENDING: W

1.4.2.1. Using your .W to mitigate damage

1.4.2.2. Using your .W to shield multiple teammates

1.4.3. PENDING: E

1.4.3.1. Leaving your .E down instead of instantly popping it to slow the opponent

1.4.3.1.1. What

1.4.3.2. Using .E to hit as many targets as possible

1.4.3.3. Instantly detonating your .E upon landing at its specified target

1.4.3.4. Using .E to scout areas because it gives vision

1.4.3.5. Overshooting .E to ensure that it hits your target

1.4.3.6. Using .E as a zoning tool

1.4.4. PENDING: R

1.4.4.1. Not worrying about the cooldown on your .R

1.4.4.2. Lining up targets with your .R

1.4.4.3. Making sure your target is CC'd before using .R

1.4.4.4. Lining up .R when targets are against a wall

1.4.4.5. Using .R to detonate passive

1.4.4.6. Shooting your .R in safety

1.4.5. PENDING: PASSIVE

1.4.5.1. Knowing when and when not to proc your passive

2. Challenger in Bronze

2.1. Game Recordings

2.1.1. CiB Game Recording

2.1.2. CiB Game Recording

2.1.3. CiB Game Recording

2.1.4. CiB Game Recording

2.1.5. CiB Game Recording

2.1.6. CiB Game Recording

2.2. Game Commentary

2.2.1. CiB Game Commentary

2.2.2. CiB Game Commentary

2.2.3. CiB Game Commentary

3. Player Reviews

3.1. Bronze

3.1.1. Bronze Player Review

3.2. Silver

3.2.1. Silver Player Review

3.3. Gold

3.3.1. Gold Player Review

4. Laning as Lux

4.1. Winning Lane

4.1.1. General Principles of Trading

4.1.1.1. Laning - Knowing where to position to dodge skillshots

4.1.1.2. Laning - Knowing when to use your level advantage to win a trade

4.1.1.3. Laning - Knowing when to avoid popping your passive

4.1.1.3.1. What

4.1.1.4. Laning - Farming and staying safe because you want to go at least even

4.1.1.4.1. What

4.1.1.5. Laning - Knowing when to skip the auto-attack

4.1.1.6. Melee

4.1.1.6.1. Melee - Retreating in a trade

4.1.1.6.2. Melee - Chasing in a trade

4.1.1.6.3. Melee - Knowing when to use .W to mitigate damage

4.1.1.6.4. Melee - Knowing when to look for trades

4.1.1.6.5. Melee - Using your .E for trade damage

4.1.1.6.6. Melee - Constantly auto-attacking the enemy for harass

4.1.1.7. Ranged

4.1.1.7.1. Ranged - Retreating in a trade

4.1.1.7.2. Ranged - Chasing in a trade

4.1.1.7.3. Ranged - Knowing when to use .W to mitigate damage

4.1.1.7.4. Ranged - Knowing when to look for trades

4.1.1.7.5. Ranged - Using your .E for trade damage

4.1.1.8. Laning - Knowing when to use certain abilities to harass rather than the whole kit

4.1.1.8.1. What

4.1.1.9. Laning - Knowing to harass when the enemy is occupied

4.1.1.10. Laning - Knowing when to avoid pushing the wave while harassing the enemy

4.1.1.11. Laning - Knowing when to base because you can no longer trade or farm

4.1.1.12. Laning - Correctly setting up a gank

4.1.2. Wave Manipulation and Farming

4.1.2.1. What

4.1.2.1.1. There's a lot of overlap between these things, so I think we can combine them. If you're trying to push the wave quickly, you use farming tactics to do so. There are some differences, but I think they are minute.

4.1.2.2. Wave Manipulation - Knowing when to use your abilities to clear waves to reset or trade

4.1.2.3. Wave Manipulation - Knowing when to use your abilities to clear waves to base

4.1.2.4. Wave Manipulation - Knowing when to use your abilities to clear waves to push someone under turret

4.1.2.4.1. What

4.1.2.5. Farming - Knowing how to last hit under tower

4.1.2.6. Wave Manipulation - Knowing when to use your abilities to clear waves to roam

4.1.2.7. Wave Manipulation - Using your .Q and then .E on a minion wave to clump them

4.1.2.8. Wave Manipulation - Knowing when to clear a wave with .RE or with .QE plus clump

4.1.2.8.1. What

4.1.2.9. Wave Manipulation - Using .E preemptively and then once more to clear a wave before it gets to your tower

4.1.2.10. Wave Manipulation - Using .E to slow down the wave before it gets to your tower

4.1.2.11. Farming - Knowing when to give up the CS to avoid taking harass

4.1.2.12. Wave Manipulation - Using .W to freeze your wave

4.1.2.13. Farming - Using your passive to last hit

4.1.3. Mana Management

4.1.3.1. Mana - Knowing when to use certain abilities to harass rather than the whole kit

4.1.3.1.1. What

4.1.3.2. Mana - Knowing when to avoid wasting mana on farming so you can trade and fight.

4.1.3.3. Mana - Calculating mana costs to ensure that all pertinent spells can be cast

4.1.3.4. Mana - Knowing when to prioritize blue buff

4.1.3.5. Mana - Knowing when to buy Chalice of Harmony to avoid mana problems

4.1.4. Playing According to Your Vision

4.1.4.1. Knowing when and where to ward to avoid getting killed by the jungler

4.1.4.1.1. What

4.1.4.2. Knowing when to avoid engaging without vision

4.1.4.3. Knowing which path to take when you get get ganked

4.1.4.4. Standing on warded sides to avoid getting ganked

4.2. Roaming

4.2.1. Maximizing Your Kill Chance when Roaming

4.2.1.1. Roaming - Pushing the wave before leaving

4.2.1.1.1. What

4.2.1.2. Roaming - Opponents are low

4.2.1.2.1. What

4.2.1.3. Roaming - Opponents are engaged in combat

4.2.1.3.1. What

4.2.1.4. Roaming - Opponents' position in lane

4.2.1.4.1. What

4.2.1.5. Roaming - Knowing where the incoming minion wave is

4.2.1.5.1. What

4.2.1.6. Roaming - Diving potential

4.2.1.6.1. What

4.2.1.7. Roaming - Quitting a Bad Roam

4.2.1.7.1. What

4.2.1.8. Roaming - Knowing not to roam or walk into total darkness

4.2.1.9. Roaming - Using your .R to snipe low targets

4.2.1.10. Roaming - Camping brushes to make picks

4.2.1.11. Roaming - Understanding your immobility

4.2.1.11.1. What

4.3. Matchup Guides

5. Group Fighting as Lux

5.1. Teamfighting and Skirmishing

5.1.1. Teamfighting as Lux

5.1.1.1. Waiting for Your Team to Strike

5.1.1.1.1. What

5.1.1.2. Knowing when to avoid a lost fight so you don't run in and die

5.1.1.3. Baiting Out Enemy Abilities

5.1.1.3.1. What

5.1.1.4. Identifying, Tracking, and Waiting for Threatening Spells

5.1.1.4.1. What

5.1.1.5. Waiting for your abilities to be off of cooldown

5.1.1.6. Saving something for the trip home (Only using the abilities you need to kill and saving others to escape n shit.)

5.1.1.7. Knowing when to pull the trigger on a target

5.1.1.8. Target Selection - Isolated Targets

5.1.1.8.1. What

5.1.1.9. Target Selection - Immobile Targets

5.1.1.9.1. What

5.1.1.10. Target Selection - High Value Targets

5.1.1.10.1. What

5.1.1.11. Target Selection - Identifying and Managing Peel

5.1.1.11.1. What

5.1.1.12. Target Selection - Rolling With the Punches

5.1.1.12.1. What

5.1.1.13. Target Selection - Love Me Some Squish

5.1.1.14. Target Selection - Target With Escape Potential

5.1.1.15. Target Selection - Knowing when to just target front line

5.1.1.16. Positioning - Knowing to be at the very back of the fight

5.1.1.17. Positioning - Knowing how to line up your ultimate

5.1.1.18. Positioning - Knowing to fight in corridors and chokepoints

5.1.1.19. Teamfighting - Knowing when and where to use your ultimate

5.1.1.20. Teamfighting - Knowing when and where to use your .W on your team

5.1.1.21. Teamfighting - Utilizing the extremely long range on your abilities

5.1.1.22. Teamfighting - Knowing to use your .R on CC'd targets

5.1.2. Utilizing Zhonya's

5.1.2.1. Zhonya's - While abilities are on cooldown

5.1.2.2. Zhonya's - During .R

5.1.2.3. Zhonya's - Getting targeted by their frontline

5.1.2.4. Zhonya's - Allowing your team to catch up and support

5.1.3. Knowing how to perfectly utilize your kit to stay alive and deal the most damage

5.1.4. Picking Off Enemy Champions

5.1.4.1. Picking - Camping brushes to make picks

5.1.4.2. Picking - Knowing when to buy sweepers to camp brushes

5.1.4.3. Picking - Knowing which targets are available to pick

5.1.4.4. Picking - Using .QER to pick off enemy champions

5.1.4.5. Picking - Utilizing the extremely long range on your abilities

5.1.4.6. Picking - Waiting over walls in fog of war to pick off enemies

6. Show Me 'Dat Gameplay!

6.1. Group Fighting

6.1.1. Group Fighting Analysis

6.1.1.1. Group Fighting Analysis

7. Important Starting Concepts

8. TEMPLATE CONCEPT