Lesson 1: Genius Hour Project

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Lesson 1: Genius Hour Project 저자: Mind Map: Lesson 1:  Genius Hour Project

1. What is the Genius Hour Project?

1.1. Genius hour is a movement that allows students to explore their own passions and encrouages creativity in the classroom.

1.2. It give students the autonomy to choose what they learn in a set period of time (1 hour).

1.3. originated from America.

1.4. Also known as a 'passion project'.

1.5. Students are challenged to expire something to do a project on something they would like to learn about.

1.6. They research a topic before creating their product. At the end of the project they will share their ideas with their peers.

1.7. Creativity is encouraged.

2. http://www.geniushour.com

3. Lesson Introduction

3.1. Students are seated on the mat in front of the interactive whiteboard (IWB).

3.2. A graphic organiser in the form of a brainstorm will be displayed on the interactive whiteboard. Heading will be Design and technology.

3.3. A class discussion will be generated to gage an understanding of what students believe design and technology encompasses.

3.4. Students will 'think, pare, share' their ideas before ideas are placed on the brainstorm.

3.5. Students will 'think, pair, share' what types of technologies they use in their day to day lives and talk about how important those pieces of technology are to them.

3.6. Class discussion about technology in the world and how it helps us and the reasons why it makes the world a sustainable place.

4. Genius Hour and its links to the Western Australian Curriculum

4.1. Year 5/6

4.1.1. Technologies Examine how people in design and technologies occupations address competing considerations, including sustanibility in designing products, services and environments for current and future use (ACTDEK019) Elaborations that connect to my 'Genius Hour Project'

4.1.2. General capabilities - Literacy - Numeracy - Information and communication technology (ICT capability) - Critical and creative thinking - Personal and social capability - Ethical understanding

4.1.3. Cross- Curriculum Sustainability

4.1.4. STEM/STEAM Technology - used in all lessons Arts - Designing, sketching and presentation Problem solving - Mathematics Science

5. Lesson 1 overview

5.1. The first lesson will introduce the project to the students and identify what students understand about design and technology. They will watch a video that explains what the genius hour is, to give them a better understanding of what is expected of them. In regards to the expectations, the students will be told what is expected of them over the project. Students will use a strategy to pick a topic for their project. They are given the opportunity to work with someone, or work alone. They will draft up their ideas in their exercise book. As a reflective tool the students will blog what they do each day on their class blog. This will be guided by reflective questions that they have to answer.

6. Assessments

6.1. Diagnostic: Listen to and Observe students responses to the class discussion about what they know about design and technologies.

6.2. Formative:

6.2.1. Collect students brainstorms that have been created in their exercise books. These will be used for reviewing.

6.2.2. Students exercise books will be collected at the end of each session for making. I will add their data to a spreadsheet which will be updated every lesson with students progress and achievements.

6.2.3. Students reflections (posted on the class blog) will be reviewed each lesson also. This data will also be added to the data spread sheet. This will check for understanding of each days task/goals.

7. Resources

7.1. Interactive whiteboard

7.2. Youtube videos

7.3. 'Genius Hour' exercise book (1 per child)

7.4. Prompt pictures (displayed on IWB)

7.5. Data Spread sheet

7.6. Class blog

7.7. iPads

7.8. Pencil cases

8. Safety and risk managemnt

8.1. I will monitor the students projects and gage an understand of what each students is doing. This way I can minimise safety issues. Students will have to present their ideas to me before beginning their project to ensure all resources and pieces of equipment are suitable.

9. Lesson Body

9.1. Hook: https://www.youtube.com/watch?v=l-gQLqv9f4o&feature=youtu.be Show students this inspiration video before introducing the project to captive the students.

9.2. Introduce the Genius Hour Project to the students

9.3. Genius Hour - Show students a video that explains what the genius hour encompasses.

9.4. In pairs students will now begin a brainstorm on the differences between a passion and an interest. They can use the classroom iPads to research information.

9.5. Class discussion to identify what is a passion and what is an interest. There will be pictures placed up on the whiteboard to help students visualise (singers, actors, beaches, charity, sustainability, animals.. etc.)

9.6. Explain the Genius Hour Project in more depth asserting students that’s they will be creating a project based on a passion they have. “Wouldn’t it be nice to share your passion with other people?”, “you could potentially make a difference”. Hand out a ‘Genius Hour’ exercise book to the students. Inside this book, on the first page there will be ‘6 strategies to help find your passion’ the students can draw on this at any time (http://ajjuliani.com/6-simple-strategies-to-help-find-your-passion/) Give students five minutes to write as many passions they have, that they can think of.

10. Lesson Conclusion

10.1. Students will be given the last ten minutes of the lesson to write a reflection on what they have achieved. The students will be prompted with reflective questions. These will be displayed on the IWB through a PowerPoint presentation. Students reflection will be posted on our class blog for reviewing.